Super Rugby Pacific is set to launch their official fantasy competition for the 2025 season.
The competition has announced its official product in association with the teams, players and player's associations ahead of what looms as one of the biggest years in recent memory.
Click here to register for 2025 Super Rugby Pacific Fantasy
Fans can register at https://www.playfantasyrugby.com/ to ensure they’re first in line when the game launches in January when further details about how to play and player prices will be revealed.
“I think more and more what we're seeing in global sport is gamification and second screen gamification becoming a really important part of fandom,” Super Rugby CEO Jack Mesley said.
“Providing mechanisms which allow fans to go deeper, engage with their fans and friends around games is going to be a really important part of our product mix, particularly as we try to do a few things.
“Engaging with a younger audience and making sure that we've got the tools and mechanisms that younger fans can engage with is going to be really important for Super going forward."
Mesley believes the introduction of Fantasy was crucial for the competition to attract a new group of fans and engagement whilst increasing the recognition of talent across the teams.
“It's going to really help us build the fame of players from other teams outside of the team that you support,” he believes.
“One of our focuses is to promote this idea of we are one competition with 11 teams and we have 11 teams that represent all the different parts of the Pacific. What we want to do is make sure that a fan of the Waratahs knows the great talent that the Drua have or that exists with the Chiefs or the Force.
“The mechanics of Fantasy ensure you are going to look for great buys, great talent at good value for your Fantasy team across all 11 teams, which is going to help promote your engagement with the broader comp, not just the games and the squad of the team that you follow.
"... I think the more the code can continue to push into this space to fuel gamification and mechanisms in which younger fans in particular can engage with the game, the better. Clearly, that's easier to do around big tournaments like World Cups and things like that, but the more that that can happen at the club level, the better."









